Spatial Practice in Comics at the Era of GenAI, VSI and Mixed Realities
Drawing on Lefebvre and Groensteen, proposes comics as spatial practice reconceived through GenAI, Spatial Vision Intelligence, and Mixed Reality—shifting from temporal 'era' to spatial 'area'.
A Practitioner-Researcher’s Self-Reflective Reflection on the Role of Digital Drawing Tools Used for Comics-Based Research: Characterisation, Concealment, and Transculturality
Reflects on how Photoshop and Procreate function as active research agents in cross-cultural comics scholarship, shaping characterisation, concealing labour, and enabling transcultural practice.
The Plotted Narrative: Friction, Code, and Materiality in Computational Comics
Presents a pen-plotter mural created through procedural generation and Axidraw plotters, arguing that friction between digital vector inputs and physical ink outputs defines computational comics.
Riso Comics – creating narratives in dialogue with the machine
Examines Riso Comics—limited-edition prints made with Risograph digital duplicators—as a hybrid analog-digital practice that treats the printing machine as an iterative creative partner.
Digital handmade: towards a media archeology of graphic tablets and software in comics drawing
A media-archaeological history of graphics tablets and drawing software in comics, tracing from 1984's pixel grids through Wacom, iPad Pro, and AI integration in Photoshop and Procreate.
