Atlas Comicus: On Mapping Production and Seriality
Uses cartographic mapping tools inspired by Warburg's Bilderatlas to visualize the circulation and influence of early 1900s newspaper comic strips across the United States.
Comics as By-Product
Argues comics are the productive by-product of mainline image/text technology—from newspapers to Instagram—and that this 'strategic passivity' is the source of their adaptive innovation.
Comics and/as Mechanics: Intersections between Comics, Zines and Games
Argues that comics possess inherent game mechanics: the inferential gutter as defined by McCloud operates as a mechanic in the MDA framework, linking comics, zines, and game design.
Print and Cognition at the Biological Computer Lab, 1958–1976
The first study of Heinz von Foerster's Biological Computer Lab zines through a comics lens, revealing how printed image-text functioned as cognitive machines in early cybernetics research.
